Heyo!
For a decade, I worked on animated/feature films doing hair/clothing simulation, effects (rbd, particles, volumes) and Crowds/Boids (navigation, obstacles, and personalities).
This was on such films as Rio 1&2, Ferdinand, & Spies In Disguise.
Maya & Houdini
Since then moved into real time graphics and project pipelines for the last 6-7 years.
Unity mostly.